I was right there with Cliff Calo, losing my mind with every botched dodge that emptied my limited stamina, every attempt at stealth that ended with all zombies in the area suddenly alerted to my exact position, every death that sent me back five to ten minutes behind a wall of dull AI and repeated cinematics. And as an aside: Thank you, Erik.Īt least the gameplay does a great job emulating madness. What the hell am I doing? What possible grain of truth or elation could erase the previous seven hours of archaic design and convoluted narrative? Here, I invoke Wolpaw’s Law. This repeats about twenty times before my dog licks my face and groans. The same vague unskippable cutscene plays out without revelation. I dodge, I strafe, I use all the weapons and tactics the game has taught me to use. I sprint their way, which takes about ten more seconds, and am thrown into an unskippable cutscene that takes forty-five to sixty seconds communicating vague things about an already vague narrative. Seven hours in and I can’t remember their names. I see silhouetted figures in the distance. The setting is an exaggerated jungle dense trees and impossible rock structures force my character down a linear path.
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